

2D sections often wrap around corners of buildings and feature hidden areas of their own. Each 2D level element is built with a specific goal in mind that forces the player to shift their thought processes, and those sections aren’t limited to flat areas either. They easily could have just made throwback levels to appease fans of the old series titles, but they went a step further. This is the level of attention to detail and outside the box thinking that I’ve learned to expect from Nintendo. However, Nintendo didn’t stop at making Mario the only one capable of making this transformation (seen above, a Bullet Bill comes out of the stonework).

The first time I jumped into a green pipe and saw Mario transform from his Odyssey 3D self to his old Super Mario Brothers 2D visage, I grinned ear-to-ear. The near-seamless transition from 3D to 2.5D to 2D, and any combination of those perspectives honestly blew me away. If I had to impress only one thing on readers regarding the gameplay of Super Mario Odyssey, it’d be that Nintendo did a fantastic job of melding multiple perspectives into their newest Mario-centric title. This 2D/3D Mario dungeon level isn’t big enough for the two of us…
